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Friday, September 03, 2010 ..:: About Our Events » Rules & Classing ::..
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Rules

The rules are simple, it's the standard game of autocross. We don't quibble much about classing like a lot of larger clubs do, which eliminates most of the rules. What that leaves are mainly the safety rules. Most of the safety rules are taken care of with course/site setup and tech inspection.

The most important things the competitor needs to know are:

  • Everyone on site must sign the insurance waiver.
  • Drivers and passengers must wear a properly fitting helmet and seatbelt on course.
  • Use Common Sense!
  • Drive responsibly as you approach and leave the event. Hot-dogging it on the street makes us all look bad and could cost us our site!
  • Drive cautiously on the grid/parking areas, there are pedestrians and sometimes CHILDREN there.
  • Don't try to be a hero on course. It's just an autocross run... if it gets away from you, back off and regain control safely. If the car starts to spin, put both feet in (clutch and brakes) and enjoy the ride.
  • When working the course, never turn your back on a car and don't run out in front of a car to pick up a downed cone.
  • Drivers are required to work for at least one run group.
  • Have Fun!

We are also required to abide by the K&K Minimum Insurance Requirements.

 

Classing

We have eleven classes, loosely categorized by displacement, modifications, and tires. Clarifications are listed below the classes.

 

Modified cars are production-based cars with any of the following modifications:

  • Any internal engine modification (crank, cams, rods, pistons)
  • Any external engine modification that alters fuel delivery (alternate carb, altered fuel injection, fuel-air ratio adjusters)
  • Any non-factory engine replacement
  • Welded chassis reinforcement, including welded roll bars/cages
  • Alternate or altered springs
  • Altered suspension geometry (relocated pickup points, alternate suspension parts to increase factory alignment adjustment range such as camber kits, camber plates, or slotted strut mounts)
  • Alternate main body panels (doors, hood, trunk lid, fenders, roof panel, windows)
  • Removal of factory interior parts (seats, interior panels)

Other classing notes:

  • Any and all modifications not listed above are allowed in the production classes.
  • Street tires are DOT approved tires with treadwear rating of 140 or above.
  • Forced induction (turbo or supercharger) bumps engine displacement by a factor of 1.5. (e.g. a 2.2 liter turbocharged engine would be classed as 3.3 liter)
  • Any non-production based vehicle (such as kit cars or tube-framed "look-alikes") will be classed as a "Race Car" unless deemed an appropriate fit for a lesser class
  • For E1, E2, and E3:
    • Tires must be treadwear 140 or greater
    • Cars must be streetable, but modifications are unlimited
    • Bump up one class for adding forced induction
    • Bump to donor class OR up one class (whichever is higher) for a significant (+25% HP increase) engine swap that is not a common bolt-in swap that results in a factory-available configuration

 


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